App Insights

‘Like Pokemon Go’: what the game means for AR apps in the future, and for your business

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Summer 2016 will go down in history as the year that brought 25.5 million users worldwide together in a phygital (physical + digital) quest for Pokémon. On pavements and in back gardens, in libraries, shopping centres and town squares; the launch of Pokémon Go marked a true watershed moment – not just for gaming, but for the way in which people can be compelled to engage in their physical surroundings through an app on their phone.

Now that the headline-driven, crowd-gathering fervour of Pokémon Go mania has subsided, heritage professionals everywhere are stepping back and asking themselves, “Wow. What happened there, and how can we apply that enthusiasm to our heritage site?”

Pokémon and Heritage: what’s the common denominator?

Let’s start by deconstructing the game’s popularity. Interestingly, Pokémon Go’s grand-scale appeal wasn’t rooted in the technology – as we mentioned, AR capabilities have been around for a while. Rather, it tapped into the nostalgic psyche of millennials who had swapped Pokémon cards in the school playground back in the 1990s, cleverly combined with the childlike thrill of a good old-fashioned treasure hunt.

Once you understand the nostalgia factor, the unexpected similarities between Pokémon Go and heritage become clear: both tap into a social and cultural capital. Historical characters, places, and spaces have a kind of magic hold over us: ingrained in our subconscious from folklore, schooldays, legend, fiction and film. Far from being a giant technological leap, AR presents a logical next step for drawing in younger audiences who can be harder to reach through traditional advertising.

If your organisation trades in historical and cultural capital, your aims are simple: to engage and inspire. For your visitors, nothing could be more engaging – or more inspiring – than standing at a historical site and looking up to see (visual AR) and hear (aural AR) history play out in front of their eyes, triggered intuitively through an AR app on their phone.

AR provides a breathtaking opportunity to transform visitors’ experiences from a one-way dialogue to an active, participatory conversation; creating audiences who will share their adventures and come back again and again.

For tech-hungry millennials and their digital-native offspring, history isn’t something to learn – it’s something to dive head-first into. Now, thanks to augmented reality (and crucially, thanks to Pokémon Go), they can: no longer is there an aura of mystery surrounding AR – it’s out there and ready for the taking.

How is AR currently used by heritage organisations?

To engage and inspire, yes. But what does AR for heritage organisations look like in practice? These case studies showcase the breadth of applications already drawing audiences using the technology:

The future for the past

The possibilities for the use of AR in heritage are as rich as our histories. Organisations can breathe life into treasured stories and locations: not just in people’s minds and imaginations, but through sound, sight, and touch. Incorporating an app into your visitor offering will:

With the courage to be bold, and the knowledge of when to keep things simple, it’s an incredibly exciting time for the heritage industry. Maybe it’s something you’ve been thinking about for a while, watching and waiting for that watershed moment; or perhaps the proliferation of Pokémon Go has opened your eyes to the opportunities that AR technology presents. Either way, the time has come to ask yourself: What could you do with AR?

01/11/16 UPDATE: Following the release of this blog, the Calvium team have since published a paper discussing Pokemon Go & what it’s success means for those who seek to connect people with place via apps. You can download it for free below…

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Get your free paper on Pokemon Go and Placemaking
 

Calvium are a mobile app development agency based in Bristol, UK. We provide award-winning app development for those looking to engage people with place. By combining the digital and physical worlds, we work with our clients to tell stories and create enchanting experiences.

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