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A group of people moving through an airport with luggage, seen from a distance. Signs are shown all around them.

App Insights

Indoor Wayfinding: on its way to a building near you

Richard Hull,

Ask anyone on the street how to get somewhere and they will usually launch Google Maps on the phone in their hand or immediately available in their pocket. However, the scenario is very different when we are lost indoors. Finding our way around complex indoor spaces like railway stations, airports,…

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Two people standing on a sunny street, holding phones up to a shop exterior with mustard walls.

Digital Placemaking

Digital Placemaking: 2019 at a glance

Jo Morrison,

Digital placemaking really came of age in 2019 and the next decade promises to take us to new levels of digitally-enabled experiences. The ways that people understand the public realm and – critically for businesses and for public services – expect to interact with these spaces, has been transformed by…

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Pink and white fireworks above a dark blue city scene, rivers on a boat are shown in the foreground

App Insights

App Predictions for 2020

Calvium Team,

2019 saw app development continue to grow as well as the advancement of development platforms that allow app development with no prior coding experience.  Brain-to-computer interfaces saw continued annual growth, while AR, VR and mixed-reality tech flourished not just on gaming platforms but even in corporate settings. We also saw…

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Jo Reid stands in front of a window

App Insights

Calvium 10th year anniversary: Interview with Jo Reid

Jo Reid,

It’s amazing to think that ten years have gone by since five people working at Hewlett-Packard’s Research and Development Labs got together to form Calvium. We’ve come a long way in that time and in this interview our Managing Director Jo Reid takes a look back at where we’ve come from, where we are and where we’re going.

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App Insights Heritage

Hidden Florence 3D at the National Gallery

Jo Morrison,

As part of the National Gallery’s Research Centre Seminar series, the Gallery recently unveiled Hidden Florence 3D: San Pier Maggiore — a digital placemaking AR project that reunites the altarpiece panels with the church they were created to adorn. People are able to see the large polyptic in its ‘original location’, walk through the church itself and understand the relationship between Jacopo di Cione’s paintings and one of the most important religious institutions of Renaissance Florence.

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Phone in a hand, showing a screen of text

Digital Placemaking

NavSta wayfinding app: an overview

Jo Morrison,

Calvium has lead this Innovate UK funded project to develop a mobile wayfinding system to help people with less-visible impairments to navigate railway stations independently and with confidence.

In partnership with Transport for London (TfL), Open Inclusion and Connected Places Catapult we shall deliver a digital wayfinding solution that has inclusion at its heart. By bringing together this team of specialists, Calvium has ensured that NavSta (Navigating Stations) has the greatest chance of becoming an integral part of the travelling public’s wayfinding toolkit.

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London train line platform signs, showing station stops from the eastbound and westbound platforms.

App Insights

NavSta: Mapping & wayfinding

Kieron Gurner,

Wayfinding allows people to orient themselves within a given space, allowing them to understand where they are currently, where their destination is and how to reach it. This can be done through signals like signs, maps and graphics applied to the environment. Indoor wayfinding presents a different set of challenges, especially when it comes to mapping them digitally.

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View through a digital camera at a person holding a phone. People in orange hi-vis vests in the background.

Research

NavSta: User testing

Kieron Gurner,

User-centred design is a product development process that puts the end-user at the heart of the project. This means gaining an understanding of who they are — their wants, their problems and their perspectives — and then creating solutions tailored to those needs. When products are designed from their target user’s eyes, they are more likely to be embraced.

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Many people walk in an artificially-lit subway. People are blurred as they move near the camera.

Digital Placemaking

NavSta: Accessibility

Jo Morrison,

People with physical and mental differences face a host of barriers that reduce their quality of life by limiting their participation in social, political, cultural and economic life. It can be difficult to move around familiar neighbourhoods let alone strange places. For example, those with mobility impairments often can’t fully enjoy public spaces due to uneven surfaces, visually-impaired people can’t access everyday wayfinding information, and people with less visible disabilities often find crowded place to be a sensory minefield. This is the situation, and it is unacceptable.

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Conference room full of people sitting facing away from the camera. A presenter on stage stands in front of projected slides.

App Insights

Key takeaways from the RDG Stations Summit

Richard Hull,

The Rail Delivery Group (RDG) held its fifth Stations Summit this month (10th October) at Grand Station, Wolverhampton. This year’s conference revolved around the development of stations as transport interchanges within thriving communities. Our Executive Chairman, Richard Hull, attended; he gives us his key takeaways.

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Children running into water fountains, a child on a bike with stabilisers rides in the foreground.

Digital Placemaking

How Digital Placemaking Supports Young People to Shape their Neighbourhoods

Jo Morrison,

Today, over a billion children are growing up in cities. By 2030, UN-HABITAT estimates that 60% of the world’s urban population will be under the age of 18. Cities today, however, rarely provide ideal living conditions for young people. This is a huge problem when we stop to consider how this demographic will dominate the urban population within the next decade.

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