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Arts & Culture

Immersive Tech in the UK’s Arts and Culture Sector

Jo Morrison,

In the UK alone, virtual reality (VR) tech is predicted to reach £801 million by 2021. Worldwide, the entire immersive sector is expected to pull in $160 billion (£123 billion) by 2023, as more devices come online allowing more consumers than ever to easily access VR and augmented reality (AR)…

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Digital Placemaking

Digital Placemaking for Nature

Jo Morrison,

Sir David Attenborough, during his speech at the prestigious Landscape Institute Awards 2019, said that helping people to understand that our entire world is in danger means we have to “bring them face to face with the complexity, the beauty and the importance of the natural world… They have to…

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People walking on the road during day time

Digital Placemaking

Smart Cities and Digital Ethics: a few thoughts

Jo Morrison,

Worldwide, city leaders are hungry for smart city status. They believe in the promise of connected devices, location-aware sensing technologies and masses of data combining to inform (or make) better public service decisions, optimise efficiency and provide a brighter future for all citizens. What I hope they also believe in…

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A group of people moving through an airport with luggage, seen from a distance. Signs are shown all around them.

Digital Insights

Indoor Wayfinding: on its way to a building near you

Richard Hull,

Ask anyone on the street how to get somewhere and they will usually launch Google Maps on the phone in their hand or immediately available in their pocket. However, the scenario is very different when we are lost indoors. Finding our way around complex indoor spaces like railway stations, airports,…

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Two people standing on a sunny street, holding phones up to a shop exterior with mustard walls.

Digital Placemaking

Digital Placemaking: 2019 at a glance

Jo Morrison,

Digital placemaking really came of age in 2019 and the next decade promises to take us to new levels of digitally-enabled experiences. The ways that people understand the public realm and – critically for businesses and for public services – expect to interact with these spaces, has been transformed by…

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Pink and white fireworks above a dark blue city scene, rivers on a boat are shown in the foreground

Digital Insights

App Predictions for 2020

Calvium Team,

2019 saw app development continue to grow as well as the advancement of development platforms that allow app development with no prior coding experience. In this article we take a look through some app predictions for 2020. Brain-to-computer interfaces saw continued annual growth, while AR, VR and mixed-reality tech flourished…

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Jo Reid stands in front of a window

Digital Insights

Calvium 10th year anniversary: Interview with Jo Reid

Jo Reid,

It’s amazing to think that ten years have gone by since five people working at Hewlett-Packard’s Research and Development Labs got together to form Calvium. We’ve come a long way in that time and in this interview our Managing Director Jo Reid takes a look back at where we’ve come from, where we are and where we’re going.

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Arts & Culture Digital Insights

Hidden Florence 3D at the National Gallery

Jo Morrison,

As part of the National Gallery’s Research Centre Seminar series, the Gallery recently unveiled Hidden Florence 3D: San Pier Maggiore — a digital placemaking AR project that reunites the altarpiece panels with the church they were created to adorn. People are able to see the large polyptic in its ‘original location’, walk through the church itself and understand the relationship between Jacopo di Cione’s paintings and one of the most important religious institutions of Renaissance Florence.

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Phone in a hand, showing a screen of text

Digital Placemaking

NavSta wayfinding app: an overview

Jo Morrison,

Calvium has lead this Innovate UK funded project to develop a mobile wayfinding system to help people with less-visible impairments to navigate railway stations independently and with confidence.

In partnership with Transport for London (TfL), Open Inclusion and Connected Places Catapult we shall deliver a digital wayfinding solution that has inclusion at its heart. By bringing together this team of specialists, Calvium has ensured that NavSta (Navigating Stations) has the greatest chance of becoming an integral part of the travelling public’s wayfinding toolkit.

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London train line platform signs, showing station stops from the eastbound and westbound platforms.

Digital Insights

NavSta: Mapping & wayfinding

Kieron Gurner,

Wayfinding allows people to orient themselves within a given space, allowing them to understand where they are currently, where their destination is and how to reach it. This can be done through signals like signs, maps and graphics applied to the environment. Indoor wayfinding presents a different set of challenges, especially when it comes to mapping them digitally.

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View through a digital camera at a person holding a phone. People in orange hi-vis vests in the background.

Digital Placemaking

NavSta: User testing

Kieron Gurner,

User-centred design is a product development process that puts the end-user at the heart of the project. This means gaining an understanding of who they are — their wants, their problems and their perspectives — and then creating solutions tailored to those needs. When products are designed from their target user’s eyes, they are more likely to be embraced.

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