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Digital placemaking boosts the social, cultural, environmental and economic value of places by using location-specific digital technology. Find out more

Thoughts from the Studio

App Insights Heritage

Hidden Florence 3D at the National Gallery

As part of the National Gallery’s Research Centre Seminar series, the Gallery recently unveiled Hidden Florence 3D: San Pier Maggiore — a digital placemaking AR project that reunites the altarpiece panels with the church they were created to adorn. People are able to see the large polyptic in its ‘original location’, walk through the church itself and understand the relationship between Jacopo di Cione’s paintings and one of the most important religious institutions of Renaissance Florence.

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Digital Placemaking

NavSta wayfinding app: an overview

Calvium has lead this Innovate UK funded project to develop a mobile wayfinding system to help people with less-visible impairments to navigate railway stations independently and with confidence.

In partnership with Transport for London (TfL), Open Inclusion and Connected Places Catapult we shall deliver a digital wayfinding solution that has inclusion at its heart. By bringing together this team of specialists, Calvium has ensured that NavSta (Navigating Stations) has the greatest chance of becoming an integral part of the travelling public’s wayfinding toolkit.

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App Insights

NavSta: Mapping & wayfinding

Wayfinding allows people to orient themselves within a given space, allowing them to understand where they are currently, where their destination is and how to reach it. This can be done through signals like signs, maps and graphics applied to the environment. Indoor wayfinding presents a different set of challenges, especially when it comes to mapping them digitally.

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NavSta: User testing

User-centred design is a product development process that puts the end-user at the heart of the project. This means gaining an understanding of who they are — their wants, their problems and their perspectives — and then creating solutions tailored to those needs. When products are designed from their target user’s eyes, they are more likely to be embraced.

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Digital Placemaking

NavSta: Accessibility

People with physical and mental differences face a host of barriers that reduce their quality of life by limiting their participation in social, political, cultural and economic life. It can be difficult to move around familiar neighbourhoods let alone strange places. For example, those with mobility impairments often can’t fully enjoy public spaces due to uneven surfaces, visually-impaired people can’t access everyday wayfinding information, and people with less visible disabilities often find crowded place to be a sensory minefield. This is the situation, and it is unacceptable.

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